The IGN Soulstorm gameplay segment
Two days after the first E3 interview, we got to see a much longer segment of Oddworld: Soulstorm. The video contains most of the scenes we saw in the previous trailer, so I would rather focus on things that we haven’t seen previously. In case you’re out of the loop, you can read my previous writeup here.
As I’ve previously theorized, Abe really does arrive using that train to the level.
We get to see more of the UI in the form of help-bubbles and a screen explaining the mission objective to us.
Abe runs past a pair of binoculars. The help-text explains, that it can be used to survey the rest of the level and to shoot darts. As seen previously, these darts can be used to knock out Sligs. I’m not a hundred percent sure whether this is lethal or non-lethal, but personally I’m inclined to think it won’t kill them.
To visually convey Mudokons joining Abe, they now have little yellow hardhats, that they throw away, when Abe calls to them.
The new Gamespeak appears to have two calls (there might be more, but this footage only showed two) a green call and a red one. The green is basically a combination of “All of you!” and “Follow me!”, while the red one is “Wait!”.
Abe calls to the Mudokon and we can see a small yellow shine appear and fly into him. This is how Quarma is represented now. Later we’ll see how negative Quarma looks like.
We then get to see possession. I have to say, my opinion about it is mixed. While the graphical effect beats miles on New ‘n’ Tasty’s “Mandala”, it’s still far less iconic compared to Oddysee’s and Exoddus’ blue spirit balls. I especially dislike the possession orb, which looks way out of the place and when it possesses the unfortunate Slig, it doesn’t even look like it’s “invading the mind” or something, rather just makes a quick lap around it and it’s done.
Possession is now time limited. I’m not sure whether I like this or not yet, so I’m reserving judgement. Also as the devs explained previously, you may have the choice to either gib or just knock out your target.
Abe picks up a “Royal Jelly”. For those who might not know, Royal Jelly
in real life is a kind of substance bees and other hive-creatures feed to those
larvae, who are destined to be queens. This causes changes in their bodies and
makes reproduction possible.
However, as we can see here it just increases
Abe’s max health. Even so, I’m curious about the implications. As we know
there is at least one Mudokon queen, Sam, who is held captive by the Vykkers
and Glukkons. Maybe Abe is collecting this for her or to create a new
queen?
The player uses a jawbreaker enveloped in rubber bands to knock out a Slig, who’s holding a lever, not letting him proceed. The non-lethal take down nets Abe one Quarma.
As they arrive at the next layer, we can observe Abe breaking some boxes by striking them with his hands. Perhaps in a time of great need melee is an option too?
Abe murders a Slig in cold blood by using possession, netting him a large sum of negative Quarma. This ain’t Exoddus anymore, killing Sligs is now undesirable. Unless, of course, if you want to achieve the bad ending.
Abe calls a large number of Mudokons to himself, who leave their workplaces. The alarm immediately goes to Medium, which means that the guard posts will start spewing out Sligs.
A Slig gets possessed and by triggering the little bell above the guard post, another Slig is spawned, who is then perforated. This results in a huge hit of negative Quarma, which is represented by many black blotches flying into Abe.
Abe continues his rampage using the Slig, until he is dispatched. Afterwards he crafts a flamethrower, whose recipe has changed since EGX 2017.
With the flamethrower, he kills many Sligs. Amusingly, death by fire only gives Abe 7 negative Quarma.
In the final scene we see Abe and the Mudokons trying to avoid a train flying past them, however, they fail. But before we could see them being gibbed, the camera fades to show Lorne Lanning and the interviewer again.